Showing posts with label introduction. Show all posts
Showing posts with label introduction. Show all posts
Monday, 6 April 2015
Game 44 Altered Destiny Introduction

Seriously, I feel like I altered my destiny just trying to get this game to start!
After the joy that was The Secret of Monkey Island, it’s pretty hard for me to get too excited about Altered Destiny. I’ll try to go in with no preconceptions so as to judge the game fairly, but what I know about it doesn’t fill me with confidence. After all, it’s the second game released by Accolade, the company that made the nightmarish Les Manley. It uses the same engine as that travesty, and the majority of the team that worked on Les Manley were also involved in the making of Altered Destiny. Russell Shiffer once again handles the music, and out of the eight people that produced the animation and background art for that awful Elvis inspired Larry rip-off, seven of them came back to work on Altered Destiny (only Mike Nowak avoided it, but then he came back for the Les Manley sequel a year later). The two things that give me some hope that Altered Destiny might be ok are that Michael Berlyn (of Infocom and Tass Times in Tonetown fame) replaced Steve Cartwright as designer of the game, and that a couple of the new background artists previously worked on MechWarrior and Wing Commander (Caitlin and Peter Mitchell-Dayton). The new personnel at least suggest someone was involved that had some decent sci-fi chops.
The cover suggests an exciting science fiction journey. Lets see if the game lives up to it.
Ive downloaded a copy that I’ll be running in DOSBox. As usual, I tried loading up the game before I started this post (to grab a screenshot of the title screen). It was a pain to get to run in DBGL, which is the interface I use to run games in DOSBox, but once I followed Glenns Guide to run the game in its own DOSBox installation, I was eventually able to get things going. I suggest following Glens instructions if you want to play along and run into any trouble. I read somewhere that it was difficult to get decent sound in the game, and so far Ive only managed to get PC speaker quality audio. There are a few different options in the setup file, so Ill try a few before giving up. If anyone can assist, there are CAPs to be made! The manual, which I also had to hunt down, is pretty uninteresting, spending the vast majority of space describing how to play a third person parser based adventure game. There is one paragraph at the beginning that gives me some clue as to what I have ahead of me, but since the games introduction covers it perfectly well, Ill withhold giving anything away at this point. I will say that it sounds a bit like Future Wars, albeit with space travel rather than time travel. Are there any companions brave enough to join me on this adventure!? Canageek, you know you really should be loading this one up. You paid for it after all!

Weird Woods, Boiling Pits, Canyons of Fear...nothing I havent dealt with before!
Note Regarding Spoilers and Companion Assist Points: Theres a set of rules regarding spoilers and companion assist points. Please read it here before making any comments that could be considered a spoiler in any way. The short of it is that no CAPs will be given for hints or spoilers given in advance of me requiring one. As this is an introduction post, its an opportunity for readers to bet 10 CAPs (only if they already have them) that I wont be able to solve a puzzle without putting in an official Request for Assistance (see below for an example bet). If you get it right I will reward you with 40 CAPs in return. Its also your chance to predict what the final rating will be for the game. Voters can predict whatever score they want, regardless of whether someone else has already chosen it. All correct (or nearest) votes will go into a draw.
Example Bet:
Jura V njbxr gur erfg jrer qrnqVz abg fher ubj V fheivirq
Vyy unir gb svk guvf qnzntrq fuvc
Vs Vz gb fnir znaxvaq
Jurer nz V gelvat gb ernpu sbe 20 PNCf
Extra Note: Were extremely lucky to have a generous sponsor like Lars-Erik. The person who correctly predicts what score I will give the current game (or are closest) will get to choose one of the next five commercially available games on the playlist. Lars-Erik will donate the game once a choice is made. So, if you predict the right score (or are closest), you will get 10 CAPs and a copy of one of the following games:
The Quest for Glory 1-5 Collection from GOG
The Kings Quest 4 + 5 + 6 Collection from GOG
The Hugo Trilogy
Space Quest 4 + 5 + 6 Collection from GOG
Leisure Suit Larry: Greatest Hits and Misses Collection from GOG
Labels:
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altered,
destiny,
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introduction
Game 10 Leisure Suit Larry I Introduction

Because alliteration is funny
The tenth game that I’ll be undertaking is one that the majority (if not all) of readers would have heard of. However, before I talk about that game, it’s worth taking a trip back to 1981, back to a little game called Softporn Adventure. By this stage, Sierra had already made a name for themselves through graphic accompanied interactive fiction games such as Mystery House and The Wizard and the Princess. Someone at the company decided it might be profitable to develop an adult themed game, but a decision was made early on that it would be text based only, most likely to avoid censorship. A man named Charles Benton took on the task and the result is a pretty crappy game that follows a down on his luck party animal that’s trying to get laid. Regardless of how bad it is, Softporn Adventure sold over 25000 copies, which is pretty amazing considering only 100000 Apple II’s had been sold at the time of release. These days the game is most famous for its steamy cover that includes three naked women (the company bookkeeper, a Sierra employee’s wife, and founder Roberta Williams!) in a spa bath.

Im sure the waiter thought the girls invitation to join them for a spa photoshoot was going to end differently
Once Sierra’s King’s Quest series had successfully transitioned the adventure game genre from interactive fiction to animated graphics, Ken Williams decided it was time to remake Softporn Adventure using the AGI engine. Al Lowe (Black Cauldron, King’s Quest II) and Mark Crowe (Black Cauldron, Space Quest) were brought in to make the game, but after Al played through the original game in preparation, he realised how out of date the game really was. When he got back to the office, he told Ken Williams that “it’s so behind the times it might as well be wearing a leisure suit”, a joke which kicked off a new approach for the remake. It was decided that the basis of Softporn Adventure would be kept intact (the locations, plot, structure and puzzles are relatively unchanged), but that the game would feature an onscreen protagonist and much more humour.

"Holy Cow! Her boobs are huge!" Who says computer games shouldnt be considered art!

This is actually a really cool cover, despite being pink!
The company was clearly uncertain about how Leisure Suit Larry would be received, and decided to release it with no publicity or advertising. This resulted in the worst first month sales for any Sierra game ever, and Al figured he’d just wasted six months of his life on a complete failure. But word of mouth spread quickly and the game’s sales doubled every month, despite some stores refusing to sell it due to its questionable content. It eventually sold in advance of 250000 copies and is also widely known as one of the most pirated games in history. Sierra claims that they sold more hint books than they did actual games, but who knows how true that is. Anyway, that’s enough history, it’s time to help Larry get laid! As always, I’ll be playing the original 1987 version, in all its 16 colour glory, and not the 256 colour 1991 remake. I’ve downloaded a version for DOSBox along with a PDF manual, and am raring to go.
How can I possibly not get laid!?
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